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Mtg White Cards That Draw Cards

Abeyance

Abeyance 1 White (2)
Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.

Weatherlight (Rare)

Abian, Luvion Usurper

Abian, Luvion Usurper 5 Red Green (7)
Legendary Planeswalker — — Abian

As CARDNAME enters the battlefield, you become Abian. <i>(Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)</i>

+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.

+1: Create a 3/2 red and green Spirit creature token.

−X: You deal X damage to any target.

Mystery Booster (Common)

Abundance

Abundance 2 Green Green (4)
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Zendikar Rising Commander (Rare)

Abundant Growth

Abundant Growth Green (1)
Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "Tap: Add one mana of any color."

Adventures in the Forgotten Realms Commander (Common)

Other Versions

Avacyn Restored (Common)

Eternal Masters (Common)

Abzan Beastmaster

Abzan Beastmaster 2 Green (3)
Creature — Dog Shaman (2/1)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Fate Reforged (Uncommon)

Abzan Charm

Abzan Charm White Black Green (3)
Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Ikoria Commander (Uncommon)

Other Versions

Khans of Tarkir (Uncommon)

Commander 2016 (Uncommon)

Academic Dispute

Academic Dispute Red (1)
Instant

Target creature blocks this turn if able. You may have it gain reach until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)

Academy Elite

Academy Elite 3 Blue (4)
Creature — Human Wizard (0/0)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

2 Blue, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Commander 2016 (Rare)

Other Versions

Magic: The Gathering—Conspiracy (Rare)

Vintage Masters (Rare)

Academy Raider

Academy Raider 2 Red (3)
Creature — Human Warrior (1/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

Magic 2014 Core Set (Common)

Accelerate

Accelerate 1 Red (2)
Instant

Target creature gains haste until end of turn.

Draw a card.

Torment (Common)

Accumulated Knowledge

Accumulated Knowledge 1 Blue (2)
Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Masters 25 (Common)

Other Versions

Nemesis (Common)

Duel Decks: Elspeth vs. Kiora (Common)

Acrobatic Maneuver

Acrobatic Maneuver 2 White (3)
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

Kaladesh (Common)

Adventure Awaits

Adventure Awaits 1 Green (2)
Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Zendikar Rising (Common)

Aegar, the Freezing Flame

Aegar, the Freezing Flame 1 Blue Red (3)
Legendary Creature — Giant Wizard (3/3)

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

Kaldheim (Uncommon)

Aeon Chronicler

Aeon Chronicler 3 Blue Blue (5)
Creature — Avatar (*/*)

Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.

Suspend X—Variable Colorless 3 Blue. X can't be 0.

Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

Time Spiral Remastered (Rare)

Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait 4 Green Blue (6)
Legendary Creature — Serpent (5/5)

You may play an additional land on each of your turns.

Whenever a land enters the battlefield under your control, you may draw a card.

Commander Legends (Mythic Rare)

Aether Spellbomb

Aether Spellbomb 1 (1)
Artifact

Blue, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

1, Sacrifice Aether Spellbomb: Draw a card.

Jumpstart (Common)

Afflict

Afflict 2 Black (3)
Instant

Target creature gets -1/-1 until end of turn.

Draw a card.

Tenth Edition (Common)

Other Versions

Odyssey (Common)

Agent of Treachery

Agent of Treachery 5 Blue Blue (7)
Creature — Human Rogue (2/3)

When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

Core Set 2020 (Rare)

Aggressive Mining

Aggressive Mining 3 Red (4)
Enchantment

You can't play lands.

Sacrifice a land: Draw two cards. Activate only once each turn.

Magic 2015 Core Set (Rare)

Aggressive Urge

Aggressive Urge 1 Green (2)
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

Jumpstart (Common)

Airborne Aid

Airborne Aid 3 Blue (4)
Sorcery

Draw a card for each Bird on the battlefield.

Onslaught (Common)

Akiri, Fearless Voyager

Akiri, Fearless Voyager 1 Red White (3)
Legendary Creature — Kor Warrior (3/3)

Whenever you attack a player with one or more equipped creatures, draw a card.

White: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

Zendikar Rising (Rare)

Akoum Flameseeker

Akoum Flameseeker 2 Red (3)
Creature — Human Shaman Ally (3/2)

Cohort — Tap, Tap an untapped Ally you control: Discard a card. If you do, draw a card.

Oath of the Gatewatch (Common)

Akroma's Blessing

Akroma's Blessing 2 White (3)
Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.

Cycling White (White, Discard this card: Draw a card.)

Vintage Masters (Uncommon)

Other Versions

Onslaught (Uncommon)

Akroma's Vengeance

Akroma's Vengeance 4 White White (6)
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling 3 (3, Discard this card: Draw a card.)

Ikoria Commander (Rare)

Aladdin's Lamp

Aladdin's Lamp 10 (10)
Artifact

Variable Colorless, Tap: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Arabian Nights (Rare)

Other Versions

Revised Edition (Rare)

Fourth Edition (Rare)

Alchemist's Vial

Alchemist's Vial 2 (2)
Artifact

When Alchemist's Vial enters the battlefield, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

Magic Origins (Common)

Aleatory

Aleatory 1 Red (2)
Instant

Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Uncommon)

Alhammarret's Archive

Alhammarret's Archive 5 (5)
Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Commander 2021 (Mythic Rare)

Other Versions

Magic Origins (Mythic Rare)

Allied Strategies

Allied Strategies 4 Blue (5)
Sorcery

Domain — Target player draws a card for each basic land type among lands they control.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)

Other Versions

Planeshift (Uncommon)

Alms Collector

Alms Collector 3 White (4)
Creature — Cat Cleric (3/4)

Flash

If an opponent would draw two or more cards, instead you and that player each draw a card.

Commander 2017 (Rare)

Altar's Reap

Altar's Reap 1 Black (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

Commander Anthology (Common)

Amass the Components

Amass the Components 3 Blue (4)
Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

Iconic Masters (Common)

Other Versions

Avacyn Restored (Common)

Ambition's Cost

Commander 2021 (Uncommon)

Aminatou, the Fateshifter

Aminatou, the Fateshifter White Blue Black (3)
Legendary Planeswalker — Aminatou (3)

+1: Draw a card, then put a card from your hand on top of your library.

−1: Exile another target permanent you own, then return it to the battlefield under your control.

−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.

Aminatou, the Fateshifter can be your commander.

Commander 2018 (Mythic Rare)

Ancestral Anger

Ancestral Anger Red (1)
Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

Innistrad: Crimson Vow (Common)

Ancestral Vision

Ancestral Vision (0)
Sorcery

Suspend 4—Blue (Rather than cast this card from your hand, pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.

Time Spiral Remastered (Mythic Rare)

Ancient Craving

Innistrad: Crimson Vow Commander (Uncommon)

Ancient Excavation

Ancient Excavation 2 Blue Black (4)
Instant

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.

Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Commander Anthology 2018 (Uncommon)

Other Versions

Commander 2016 (Uncommon)

Angelheart Vial

Angelheart Vial 5 (5)
Artifact

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

2, Tap, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

Rise of the Eldrazi (Rare)

Angelic Gift

Angelic Gift 1 White (2)
Enchantment — Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

Adventures in the Forgotten Realms Commander (Common)

Angelsong

Angelsong 1 White (2)
Instant

Prevent all combat damage that would be dealt this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Duel Decks Anthology, Divine vs. Demonic (Common)

Other Versions

Shards of Alara (Common)

Duel Decks: Divine vs. Demonic (Common)

Anje Falkenrath

Anje Falkenrath 1 Black Red (3)
Legendary Creature — Vampire (1/3)

Haste

Tap, Discard a card: Draw a card.

Whenever you discard a card, if it has madness, untap Anje Falkenrath.

Commander 2019 (Mythic Rare)

Anje, Maid of Dishonor

Anje, Maid of Dishonor 2 Black Red (4)
Legendary Creature — Vampire (4/5)

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

2, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Rare)

Anje's Ravager

Anje's Ravager 2 Red (3)
Creature — Vampire Berserker (3/3)

Anje's Ravager attacks each combat if able.

Whenever Anje's Ravager attacks, discard your hand, then draw three cards.

Madness 1 Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Innistrad: Crimson Vow Commander (Rare)

Other Versions

Commander 2019 (Rare)

Annihilate

Annihilate 3 Black Black (5)
Instant

Destroy target nonblack creature. It can't be regenerated.

Draw a card.

Eternal Masters (Uncommon)

Anowon, the Ruin Thief

Anowon, the Ruin Thief 2 Blue Black (4)
Legendary Creature — Vampire Rogue (2/4)

Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

Zendikar Rising Commander (Mythic Rare)

Anvil of Bogardan

Anvil of Bogardan 2 (2)
Artifact

Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.

Visions (Rare)

Aphetto Runecaster

Aphetto Runecaster 3 Blue (4)
Creature — Human Wizard (2/3)

Whenever a permanent is turned face up, you may draw a card.

Scourge (Uncommon)

Aphotic Wisps

Aphotic Wisps Black (1)
Instant

Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.

Shadowmoor (Common)

Aquitect's Will

Aquitect's Will Blue (1)
Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)

Other Versions

Lorwyn (Common)

Arcades, the Strategist

Arcades, the Strategist 1 Green White Blue (4)
Legendary Creature — Elder Dragon (3/5)

Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.

Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Time Spiral Remastered (Bonus)

Other Versions

Core Set 2019 (Mythic Rare)

Arcane Artisan

Arcane Artisan 2 Blue (3)
Creature — Human Wizard (0/3)

2 Blue, Tap: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.

When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

Kaldheim Commander (Mythic Rare)

Other Versions

Battlebond (Mythic Rare)

Arcane Denial

Arcane Denial 1 Blue (2)
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Innistrad: Crimson Vow Commander (Common)

Arcane Endeavor

Arcane Endeavor 5 Blue Blue (7)
Sorcery

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

Adventures in the Forgotten Realms Commander (Rare)

Arcane Investigator

Arcane Investigator 1 Blue (2)
Creature — Elf Wizard (2/1)

Search the Room — 5 Blue: Roll a d20.

1–9 | Draw a card.

10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Adventures in the Forgotten Realms (Common)

Arcane Spyglass

Arcane Spyglass 4 (4)
Artifact

2, Tap, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.

Darksteel (Common)

Arcane Subtraction

Arcane Subtraction 1 Blue (2)
Instant

Target creature gets -4/-0 until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)

Arcanis the Omnipotent

Commander 2017 (Rare)

Arch of Orazca

Arch of Orazca (0)
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add Colorless.

5, Tap: Draw a card. Activate only if you have the city's blessing.

Time Spiral Remastered (Bonus)

Other Versions

Rivals of Ixalan (Rare)

Archfiend of Ifnir

Archfiend of Ifnir 3 Black Black (5)
Creature — Demon (5/4)

Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Rare)

Other Versions

Amonkhet (Rare)

Architects of Will

Architects of Will 2 Blue Black (4)
Artifact Creature — Human Wizard (3/3)

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling Blue or Black (Blue or Black, Discard this card: Draw a card.)

Archenemy (Common)

Other Versions

Alara Reborn (Common)

Archive Haunt

Archive Haunt (0)
Creature — Spirit Wizard (2/1)

Flying

Whenever Archive Haunt attacks, draw a card, then discard a card.

If Archive Haunt would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)

Archivist

Archivist 2 Blue Blue (4)
Creature — Human Wizard (1/1)

Tap: Draw a card.

Urza's Legacy (Rare)

Archmage Ascension

Archmage Ascension 2 Blue (3)
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Zendikar (Rare)

Archmage Emeritus

Archmage Emeritus 2 Blue Blue (4)
Creature — Human Wizard (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Strixhaven: School of Mages (Rare)

Archmage's Charm

Archmage's Charm Blue Blue Blue (3)
Instant

Choose one —

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.

Modern Horizons (Rare)

Archon of Cruelty

Archon of Cruelty 6 Black Black (8)
Creature — Archon (6/6)

Flying

Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.

Modern Horizons 2 (Mythic Rare)

Arctic Wolves

Arctic Wolves 3 Green Green (5)
Creature — Wolf (4/5)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters the battlefield, draw a card.

Weatherlight (Uncommon)

Arcum's Astrolabe

Arcum's Astrolabe Snow (1)
Snow Artifact

(Snow can be paid with one mana from a snow source.)

When Arcum's Astrolabe enters the battlefield, draw a card.

1, Tap: Add one mana of any color.

Modern Horizons (Common)

Argent Mutation

Argent Mutation 2 Blue (3)
Instant

Target permanent becomes an artifact in addition to its other types until end of turn.

Draw a card.

New Phyrexia (Uncommon)

Argothian Enchantress

Argothian Enchantress 1 Green (2)
Creature — Human Druid (0/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

Eternal Masters (Mythic Rare)

Other Versions

Urza's Saga (Rare)

Arguel's Blood Fast

Arguel's Blood Fast 1 Black (2)
Legendary Enchantment

1 Black, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

From the Vault: Transform (Mythic Rare)

Other Versions

Ixalan (Rare)

Arjun, the Shifting Flame

Arjun, the Shifting Flame 4 Blue Red (6)
Legendary Creature — Sphinx Wizard (5/5)

Flying

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Commander 2015 (Mythic Rare)

Armistice

Commander 2014 (Rare)

Other Versions

Mercadian Masques (Rare)

Armorcraft Judge

Armorcraft Judge 3 Green (4)
Creature — Elf Artificer (3/3)

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Kaladesh Remastered (Uncommon)

Arrester's Admonition

Arrester's Admonition 2 Blue (3)
Instant

Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Ravnica Allegiance (Common)

Arterial Alchemy

Arterial Alchemy 2 Red (3)
Enchantment

When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip 2.

Innistrad: Crimson Vow Commander (Rare)

Artful Looter

Artful Looter 2 Blue (3)
Creature — Human Wizard (1/2)

Tap: Draw a card, then discard a card.

Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.

Unhinged (Common)

Artificer's Epiphany

Duel Decks: Elves vs. Inventors (Common)

Other Versions

Magic Origins (Common)

Ascent of the Worthy

Ascent of the Worthy 1 White Black (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Kaldheim (Uncommon)

Ashiok, Sculptor of Fears

Ashiok, Sculptor of Fears 4 Blue Black (6)
Legendary Planeswalker — Ashiok (4)

+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.

−11: Gain control of all creatures target opponent controls.

Theros Beyond Death (Mythic Rare)

Asmodeus the Archfiend

Asmodeus the Archfiend 4 Black Black (6)
Legendary Creature — Devil God (6/6)

Binding Contract — If you would draw a card, exile the top card of your library face down instead.

Black Black Black: Draw seven cards.

Black: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.

Adventures in the Forgotten Realms (Rare)

Astral Drift

Astral Drift 2 White (3)
Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling 2 White (2 White, Discard this card: Draw a card.)

Ikoria Commander (Rare)

Other Versions

Modern Horizons (Rare)

Astrolabe

Astrolabe 3 (3)
Artifact

1, Tap, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)

Other Versions

Alliances (Common)

Asylum Visitor

Asylum Visitor 1 Black (2)
Creature — Vampire Wizard (3/1)

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness 1 Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Jumpstart: Historic Horizons (Rare)

Other Versions

Shadows over Innistrad (Rare)

Commander 2019 (Rare)

Atemsis, All-Seeing

Atemsis, All-Seeing 3 Blue Blue Blue (6)
Legendary Creature — Sphinx (4/5)

Flying

2 Blue, Tap: Draw two cards, then discard a card.

Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

Core Set 2020 (Rare)

Attunement

Attunement 2 Blue (3)
Enchantment

Return Attunement to its owner's hand: Draw three cards, then discard four cards.

Urza's Saga (Rare)

Audacious Thief

Audacious Thief 2 Black (3)
Creature — Human Rogue (2/2)

Whenever Audacious Thief attacks, you draw a card and you lose 1 life.

Core Set 2020 (Common)

Aura Blast

Aura Blast 1 White (2)
Instant

Destroy target enchantment.

Draw a card.

Planeshift (Common)

Aura Extraction

Aura Extraction 1 White (2)
Instant

Put target enchantment on top of its owner's library.

Cycling 2 (2, Discard this card: Draw a card.)

Onslaught (Uncommon)

Aura Finesse

Aura Finesse Blue (1)
Instant

Attach target Aura you control to target creature.

Draw a card.

Rise of the Eldrazi (Common)

Mtg White Cards That Draw Cards

Source: https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[draw]+[a]+[card]